RnD - Houdini Ripple Solver
Testing some ripple solver in Houdini. Animation was using the mocap data from Houdini.
This test was done by using Ripple solver by increasing division size on the grid to get the maximum amount of clarity and accuracy from the solver. I used the attribute transfer base on the normal from the character to the ground plane and used that attribute to create a ripple effects on given threshold.
Houdini Electricity Generator + HIP FILE
In this Test, I have created a two nodes of scatter points with different seed value and add polygon line base on the Point IDs. Once I had a line, i create a ray sop to project it outside of the Geometry. To get the noise on the line I create a turbulence noise base on the measurements which i set as a width attribute. This help me to have a full control on the create a actual look of the of the electricity FX.
I have share a HIP file if you guy want to play around.